Some work I did were promotional illustrations for 38 Studios/Big Huge Games. My concept work is minimal this time, most of these are based on existing designs by a combination of artists that I've reinterpreted.
This is the Almain, the Human race of our world. See more at Amalur.com!
aaw. soo cool. I love your art. but I'm wondering how you avoid smoothing your colours too much into another? I really have difficulties not doing this.. - so I almost never have structure/texture in my wokrs.. argh
I had this problem too, the solution is to start thinking about objects in a planar way. Even if something is rounded or organic like the human face, it can still be broken down into flat planes. Imagining everything is made out of simple polygons is a good practice, and once you have that figured out you can smooth however much you like!
I had this problem too, the solution is to start thinking about objects in a planar way. Even if something is rounded or organic like the human face, it can still be broken down into flat planes. Imagining everything is made out of simple polygons is a good practice, and once you have that figured out you can smooth however much you like!
Hayley