I was part of the concept art team for WB Turbine's Infinite Crisis. This included making funky redesigns of classic characters in alternate realities as brand new playable characters or as skins. I was also adjusting classic designs to fit in our game style, which was often about pushing shapes to be more visible or simplifying busy areas. Often these are also used to help convince WB that Turbine had a competent grasp of their IP. I also had input on how their abilities would look like in game with effects concepts.
The Atomic Universe was my favorite. I treated it as a tribute to grind house and my favorite post-apocolyptic scenarios; getting real weird with the characters. So why not Wonder Woman dressed up like tank girl in a roller derby? Ahhh, I might get in trouble with some hardcore fans, but I already accepted that danger taking on a job like this. In the Atomic Universe, AWW was the only one that remained untouched (other than losing her armor, breaking her lasso and other accessories... but that's a scratch compared to the rest), and remains a beacon of truth and love in an otherwise distorted and ruthless world... yatta yatta, whatever, she has a chainsaw.Wonder Woman and all related elements TM & © 2014 DC Comics www.dccomics.com/ www.infinitecrisis.com/